Minor in Mathematics, focusing on Linear Algebra and Numerical Analysis
Relevant Coursework: OOP, Data Structures & Algorithms, Software Engineering, Game Development,
HCI, Full Stack Web Programming, Numerical Analysis
Skills
Programming Languages: Java, C# Python, MATLAB, Web Development (learning)
Game Development: Unity (C#), Playtesting
Tools & Frameworks Git, GitLab, GitHub, JavaFX
Soft Skills: Leadership, Teamwork, Problem-Solving, Communication, Organization, Customer Service
Experience
Server & Shift Leader - Montana's BBQ & Bar.
Saskatoon, SK
March 2023 - Present
Deliver exceptional customer service, handling guest inquiries and problem resolution.
Managed fast-paced service operations, ensuring high accuracy in order processing and payments.
Serve as a closing server and shift leader, supporting the supervisor in team coordination, optimizing workflow, and ensuring guest satisfaction.
Clerk - Real Canadian Superstore.
Saskatoon, SK
July 2022 - October 2023
Provided excellent customer service by stocking shelves and assisting customers with inquiries.
Ensured accurate product scanning, identified inventory needs, and supported ordering processes.
Maintained a clean and organized department while adhering to health and safety standards.
Projects
Binary Breakout
Course: Game Design Workshop (CMPT 406)
Tech Stack: Unity, C#, GitHub, Jira & Confluence
Designed and developed a 2D indie linear puzzle game featuring a structured progression system and engaging challenges.
Served as Test Lead and a Programmer in a team of nine, using Agile methodology.
Ensured thorough testing practices across the team by overseeing code testing and quality assurance.
Organized and managed user and playability testing (playtesting) sessions, gathering feedback to refine game mechanics and balance.
Provided bug reports, playability assessments, and balance recommendations to enhance player experience.
Implemented a core gameplay mechanic - the "Fear Mechanic", where player proximity to enemies dynamically triggered post-processing effects, including light shifts and visual distortions, to simulate fear and tension.
Programmed and integrated all sound effects and music, ensuring immersive audio design.
Assisted the Project Lead in project management duties, including leading sprint meetings, facilitating team collaboration, and managing project timelines to ensure smooth development.
Alien Attack!
Course: Game Mechanics (CMPT 306)
Tech Stack: Unity, C#, GitLab
Designed and developed a 3D indie procedurally generated game featuring engaging mechanics and diverse reward systems to enhance player retention and enjoyment.
Served as a Programmer, Project Manager and Team Lead in a team of six, using Agile methodology.
Implemented core gameplay mechanics, including player movement, attacks, skills, damage, and health systems.
Designed a portion of the game map, integrated sound effects and visual effects (player and enemy death animations, skill effects) using Unity's Asset Store resources.
Led sprint meetings, facilitated team collaboration, and managed project timelines to ensure smooth development.